Publikationen
2020
Reischl, Maximilian; Derzapf, Evgenij; Guthe, Michael
Physically Based RealâTime Rendering of Teeth and Partial Restorations
In: Computer Graphics Forum Bd. 39 (2020) Heft 1. - S. 106-116
doi:10.1111/cgf.13665 ...
Meister, Daniel; Boksansky, Jakub; Guthe, Michael; Bittner, JiÅÃ
On Ray Reordering Techniques for Faster GPU Ray Tracing
Symposium on Interactive 3D Graphics and Games : Proceeding
New York, NY, USA : Association for Computing Machinery, 2020
doi:10.1145/3384382.3384534 ...
Lobachev, Oleg; Funatomi, Takuya; Pfaffenroth, Alexander; Förster, Reinhold; Knudsen, Lars; Wrede, Christoph; Guthe, Michael; Haberthür, David; Hlushchuk, Ruslan; Salaets, Thomas; Toelen, Jaan; Gaffling, Simone; Mühlfeld, Christian; Grothausmann, Roman
Registration of serial sections : An evaluation method based on distortions of the ground truth ...
arXiv, 2020. - 62 S.
https://arxiv.org/abs/2011.11060
Reischl, Maximilian; Knauer, Christian; Guthe, Michael
Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU
Pacific Graphics 2020 : Short Papers, Posters, and Work-in-Progress Papers
Wellington : The Eurographics Association, 2020
doi:10.2312/pg.20201228 ...